Reworked a bunch of textures due to the fact I realised I was doing something very dumb from the start. I was trying to UV & texture a curved shape, when texturing it as a rectangle and then curving it later would have been 50x more efficient (scientifically proven, ask the programmers). Since doing that it's been a breeze to texture, if only I realised this earlier !
I took my time making sure the tiles have a good spec map because it really makes things pop. Tomorrow Arianne will be adding her foliage she's been working on and it will be aaaaaaaaaaawwwwsome.
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